AI Insights · Timothy · October 2021
Top 5 Racing Games Performance in Bulgaria Q3 2021
Discover the performance trends of the top 5 racing games on a unified platform in Bulgaria during Q3 2021, including downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends in the performance of the top 5 racing games on a unified platform in Bulgaria. Data from Sensor Tower reveals how these apps fared in terms of weekly downloads, revenue, and active users.
Race Master 3D - Car Racing by SayGames Ltd saw a significant rise in weekly downloads, peaking at around 15.8K in late August before gradually declining to 4.4K by the end of September. Weekly active users followed a similar trend, starting with just 12 users and reaching a high of approximately 28.8K by August's end, eventually settling at 18.9K. Revenue for this game remained negligible throughout the quarter.
Bridge Race from Supersonic Studios LTD maintained a steady weekly download count, fluctuating between 3.5K and 8.9K. The game's weekly revenue showed some variation, with a peak of about $34 towards the end of September. Weekly active users for Bridge Race started strong at 26.7K and ended the quarter at approximately 15.4K.
Driving Time, developed by Rohan Baria, experienced a highly volatile download pattern. The game saw a notable spike to 10.5K downloads in early August, followed by a steep decline. Active users mirrored this trend, peaking at around 10.5K in early August before dropping consistently to 850 by the end of September. The game did not generate any revenue during this period.
Type Sprint: Typing Games by Masterskaya DK had a relatively stable performance with weekly downloads ranging from 493 to 6.5K. The number of active users saw a decline from 9K in early July to about 984 by the end of September. This game also did not generate any revenue during the quarter.
Finally, Hyper Drift! by Semeevs had a remarkable increase in downloads, peaking at around 10.5K in late August. Active users also surged, reaching approximately 18.7K in early September before declining to 9.5K by the quarter's end. The game generated some revenue, peaking at about $28 in late August.
For more detailed insights and data, visit Sensor Tower.